8.04.2017

Quick Dark Imperium Conversions

So, I’ve mentioned before (in a few places) my plan to use the Primaris Marines from the Dark Imperium set as my new Relictors second company.  Naturally, the Relictors Conclave isn’t going to tell the new guys everything about how their Chapter functions, but I still wanted to make a few small tweaks to some of the higher-ups, something to show just a small hint of... well, you know.

Here’s the Primaris Captain.  One of the first thing that struck me—a running theme I’ve noticed with the Primaris—is that he’s actually designed with a reliquary (a philatory, if you want to be exact) hanging at his waist.  That’s a good start.

I added a few skulls to the base.  It’s a habit I got into with Age of Sigmar models, because it’s an easy way to make characters stand out (and if you’ve been playing this game for a while, odds are you’re not short on skulls). It also helps fill some space, since Primaris are on 40mm bases.

I added more purity seals, because the Relictors love purity seals.  Some on the shoulder, a few on the cape.  I like them because the Chapter has such an overall simple color scheme that it isn’t always clear to some folks that they’re actually painted (I had once had a tournament judge comment on my “primer gray” army). So purity seals also serve to add some color and contrast to each model.

Finally, the biggest tweak, but it’s still kinda subtle.  Using a very sharp knife, I sliced the pommel off the Captain’s power sword and replaced it with a skull.  A deliberately large—perhaps even life-sized—skull.  He also got another purity seal on the back of his hand, as close to the sword as possible.  It doesn’t scream “Chaos weapon,” but it maybe mumbles it under its breath. I may give the blade a red-orange paint job, just to make it a bit more iffy.

Not bad, I think.

7.17.2017

SDCC Schedule

So, between a bunch of writing commitments, some medical stuff, some work stuff, and actually playing a game of 40K (haven’t done that in a while) the past three weeks have been kind of a blur.  I don’t have an actual post for you. 

However...

If you’re into that sort of thing, I thought I’d mention my San Diego Comic Con schedule.  This kinda snuck up on me in a couple ways.  I hadn’t planned on going, and my big plans for the coming weekend involved putting together my Lizardman/Seraphon army for Age of Sigmar. 

Anyway, turns out the folks at Random House had some clever ideas for early Paradox Bound stuff and they asked if I wanted to be part of them, sooooo... the Lizardmen will have to wait.  So if you’re going to be at SDCC and wanted to tell me what a crappy painter/ gamer I am... well, here’s what I’ve got for you...

Thurs 7/20, 1:00-2:00 – I’m doing a signing at the Crown Booth (1515).  It’s going to be cool. If you happen to be a fan of my writing, you really don’t want to miss this, okay?  Seriously.  Please be there and hop in line.  It’ll be worth it, honest.

And that’s all we’re saying about that...

Friday 7/21, 3:00-4:00 – Some random giveaways at the Crown Booth (1515).  Odds of being given something increase if you tell them "The road beckons."  I’m not officially there, but I’ll probably be informally hanging out/lurking a bit if you had something you wanted me to scribble on.  Or if the booth folks handed you something you wanted scribbled in.

Saturday 7/22,  1:00-2:00 – There’s a big cross-genre panel in room 28DE. I’m up there on stage, but so are a lot of better, classier authors like Sarah Kuhn, Charlie Jane Anders, Vic James, Daryl Gregory, and Pierce Brown.  It’ll definitely be worth it to see all of them.  And one of us may something wise and clever about writing.  Or at least funny.

Saturday 7/22, 2:15-3:15—All the folks from that panel are going to be under the sail for a signing.  And Mysterious Galaxy will be there with piles of books from all of us, so it’s a great chance to get something scribbled in without having to lug it around for half the day (and to fill in those holes in your collection).

I don’t have anything official scheduled for Sunday, so—to be horribly honest—I’m not sure I’ll be there or not.  I may try to sneak off with that life sized Spider-Man LEGO sculpture.  We’ll see how that goes...

Hope to see some of you there.

6.28.2017

Dark Imperium, Week Two

So, spent the weekend putting some of the Dark Imperium models together.  Let’s go over a couple observations and impressions, from the modeling and customizing point of view

First observation... A complaint I had with the DarkVengeance set was that all of the Space Marines were firmly Dark Angels.  All the iconography was sculpted on the models—sometimes quite a bit of it.  It was gorgeous, no question, but it was also a lot of work if you wanted to use them for anything else.  Despite the prominent display of Ultramarines colors and heraldry on the box and promo pics, Dark Imperium avoids that issue, and the Primaris look fantastic without being pinned down to any particular Chapter.  Which is cool, because I plan on using them with my Relictors.

Of course, the flipside to this is that the opposing team is... well, 100% Nurgle.  There’s not a single model here that’s even vaguely something else. Which is great if you have a Death Guard army, or have been wanting one (it is a full army, after all), but otherwise... it’s a bit limiting.

Past that...

Another DV issue was that many of the models (especially the Chaos Chosen) went together in really bizarre ways.  Heads and arms would be a single piece connected by the trim on a shoulderpad.  Legs would be split lengthwise through the kneecap.  It was almost as if GW went out of their way to cut the models in the most bizarre ways possible.

The Dark Imperium models go together in much more basic standard patterns. Heads and arms are separate on a lot of the models—standard connection points, although it’s worth pointing out that the arms tend to be complete-with-shoulder pad, just in case you had clever ideas.  This means there’s a bunch of easy tweaks to do that can customize the army without resorting to cuts or filing or putty. 

The simplest one is head swaps within the set. Many of these models have separate heads, and they all use the standard neck-ball that Space Marines of all types have used for the past... what, almost twenty years?  I swapped the heads of these two Plague Marines and didn’t have to cut or trim a single thing.  

Also, because of that standard socket, most older head would fit on these models, too (and without too much of a scale problem).  Yeah, it wouldn’t make much sense for a Primaris to wear a Mk 7 helmet, but it’d be simple to work a lot more bare heads into the army to give them a less straight-out-of-the-box look.  I bet some of the Space Wolves unhelmeted heads would look good, too.  Or if the Plague Marines look a little too Nurgley for your particular army, it would be easy enough to swap in some regular Chaos Marine heads to bring them down a notch.

Helpful Hint—I’d perhaps avoid heads with bionic implants for Primaris soldiers.  After all, they’ve been in so few battles at this point, how many of them would have lots of replacement parts...?

The PoxWalkers worried me a little.  There’s ten variants (two of each in the set), and they all have pretty extreme horns. Silly as it may sound, they’re so extreme that it actually makes them all very distinctive.  It felt obvious they were repeating poses/models within the squad (to me, anyway). So I shaved off a few of the horns and spikes. It helped break them up a bit, and it also helped to inch the whole squad a little closer to my existing plague zombies.

Worth noting—I tried to make those cuts as smooth as possible, and I saved all the horns and spikes.  We’ll see how the final rules (and squad sizes) shape up for PoxWalkers when that new codex comes out in the hopefully-near future, and then I might move some of the spikes and some old skeleton horns over onto my zombies so they all look good together.

Also, one last thing to consider. All the Primaris Marines wear Mk X armor.  Every one of them.  Which really means the only difference between the troops, the sergeants, and the lieutenants is the paint jobs.  Want to give all those guys helmets?  Just trade with friends and give that guy a red helmet.  Want to use that unhelmeted Lieutenant as another sergeant?  Done!  Silly as it may sound, the uniformity gives us a bit more space to mix and match

Is there a lot of room for making this model  into that? Well, we may need to see the full Primaris book before knowing that for sure.  But there’s definitely lots of conversion and cutomizing possibilities within this set.

Next time, I may show off a few of them.