Many thanks for your patience. I lost two weeks, really. One week I was at Texas Frightmare. Then last Friday I didn’t have anything to post because I’d been at Frightmare the week before (when I’d normally be building stuff).
That said... let’s move on.
I had most of the big torso section together, with some extra details on it as well. I wanted to get the shoulders done and also finish up the lower torso and hip sections. I decided to start at the top and work down.
The shoulders go together almost exactly like the head, except that the edges come together at the corners of the backing piece rather than the front. I ended up clamping the edges one by one (again, just like with the head) until the whole piece was dry and ready to mount on backing. It’s a bit of a pain, because the shoulder pieces are so large (almost the size of a tennis ball) it’s hard to hold all the edges in place at once. I highly recommend having a few small, heavy objects that you can use to brace the sides (I had two boxes of baking soda handy).
While the two shoulders were drying, I cut out the two detail strips. They’re the trim on the shoulder pads. It was very easy to bend these around my hobby knife and drag them across it once or thrice, giving them a nice curve in each direction.
Helpful Hint—If you wanted a Chaos Knight, this would be a good place to start tweaking details. It’d be easy to do something like I did with the Defiler to create either standard Chaos shoulder pad points along the trim or a more Nurgle-ish decay pattern. Just add any points before cutting the trim out of the template.
Now that the trim-strips were curved, it was very easy to wrap them around the shoulders. I made sure the corner piece was as square as possible to the shoulder corner. It took a few moments to make sure the details were as tight as possible and lined up. This would be one of those attention areas, so I wanted to make sure it looked as good as possible.
Fortunately, I have a plan to deal with it.
Once these were dry I glued them onto the main hull section. The shoulders are more or less symmetrical (there’s a little oddness, but that’s from the assembly difficulty I mentioned above). I spun the knight’s right shoulder (left if we’re facing it) so the side where the details don’t line up is in front. The left shoulder had the good side to the front and the bad side to the back. I had to hold the whole thing together for about three minutes, but there’s lots of surface area and the glue held fine.
This was also the last time I’d need to worry about opposing force inside the torso, so I finally sealed up that bottom flap.
The lower torso’s a simple box. It goes together with no problem. The only thing is to make sure it stays square and doesn’t lean off to the side while I’m assembling it. Once it was together, I glued it onto the bottom of the big section.
Okay, now I’m going to veer away from the template again. This piece on page three is the Knight’s waist/abdomen. I’m not going to be using it, for three different reasons. One is design—getting rid of the “wasp waist” will actually pull this model a little closer to the GW one. Two is height—this model’s just shy of nine inches tall as is, and losing the waist section cuts an inch from that, which also brings us closer to the GW model. Third is stability—this is already a top heavy and front-heavy model. Anything I can do to create more a more solid connection between sections is a good thing.
So this goes away. I’ll need to adjust a few things down the road because of this, but I don’t think it’ll be that hard.
Famous last words...
Last bit for now was the hip section. It’s the big odd-shaped piece on page four. It’s important to note that this isn’t just an octagonal piece—it also tapers in at the top. It isn’t difficult, just a bit more time-intensive. Make sure to score that secondary line where the upper half folds in.
I put one side of the hips together and clamped it at the top for a few minutes. Then I folded the other half around so it was open at the bottom. Once that was dry, I sealed it up. I had to hold it for a few minutes and tweak a tiny bit here and there to make it nice.
And that’s where I am now. The Knight’s entire body is done at this point. Questions? Comments?
Next week will probably be legs, armor, and then weapons.