Hullo, there, and Happy New Year. If you’re reading this, many thanks for about
six months worth of patience. You’re
automatically a much better person than me.
For what that’s worth.
I have to admit... a large part of my absence has been a
growing frustration with Games Workshop over how things are being run. It really feels like their goal is to make the most expensive, needlessly complicated tabletop game on
Earth. And I have to admit... I’m just
not into that. It was sad when I
realized I’ve gone a little over six months without playing a game of 40K, and
even sadder when I realized I just didn’t care. I just feel like I’m being
pushed out of the game as everything I like about is pared away in favor of
maximum profits.
However, at about the same time I realized how much fun I
still have building models and scenery.
I enjoy blogs and vlogs about the hobby aspects of the game. I like digging through the bitz bins
for cool conversion pieces. So I’m trying to have fun with it that way, and
maybe save some of you a few bucks in the process.
Speaking of which...
Since it’s been such a long time, I’m going to recap
a little bit. Let’s start with
assembling the foot and work our way up.
Should be able to reach the torso with no real problem.
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The last one... well it was the worst. As you can see, it’s a little raised up. There was no other way to make it join. I figure I’ll put some bit of scenery under
it once the legs end up on a base and try to make it look more like dynamic
action.
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Helpful Hint—If you’ve detailed both sides of
your knee cylinder, there’s nothing to worry about here as far as which way
they glue in. But it’ll be important
with the hips—more on that in a bit.
Another Helpful Hint—You may have noticed that one side of the shin sits a little higher on the knee cylinder. That’s not a mistake, so don’t worry about it. In fact...
Another Helpful Hint—You may have noticed that one side of the shin sits a little higher on the knee cylinder. That’s not a mistake, so don’t worry about it. In fact...
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Once I had all the parts sorted, I dabbed some glue on the tabs and pushed the hip into place. As before, I held it in place for a few minutes while it dried. And then I even poured a little more glue in through the knee-socket, swirled it around inside the thigh, and let that dry, too
Helpful Hint—When you push the hip cylinder
into place, turn the seam down so it ends up inside the top of the thigh. It’ll give the whole assembly a cleaner look.
Yet Another Helpful Hint—When putting these two assemblies together, remember that they’re for two different legs. When they’re all done, they shouldn’t be identical—they should be mirrors.
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And moving on, at this point, meant attaching the legs to
the hip/pelvic section. It was pretty
simple. I glued and then squeezed for
about fifteen minutes this time. This
will be holding most of the model’s weight, so I want it as solid as possible.
Now, with this much assembled, that chicken-leg quality I’d
mentioned before is really clear. The
leg armor is going to help bulk this out a lot.
However, in an odd twist, the leg armor for this older Knight design is
actually more ornate than the one on the plastic GW model. So this might need a little bit of work.
Work I will show off next time.
Welcome back!
ReplyDelete..and always good to see you continue carrying the torch of cheapness and affordable hobbying. I've fallen off the bandwagon and bought too much GW product in the past month, but desparately want to get back into paperhammer homebrews. Maybe once our Russian friends post their versions of the new FW knights..
I know I'm being excessively grandiose, but a knight household of paper knights and superheavies in an apocalypse smashup would be amazing.
Please, keep doing what you're doing. Inspiration can arise from places, and this just brings me back to my roots of building (not-so) tiny tanks like they had in White Dwarf back in the day..
Many thanks for your patience. I was actually thinking of one post just to show a few easy Knight variants off this body.
DeleteIf all goes well, after that will be a Necron project, some scenery, and I'm considering something really big for May.