So, it only took a little bit of work, but I managed to
salvage and rebuild the toes without losing too much time. They're much more solid this way. Now on to
the legs.
They look complex on the template, but the leg sections are
really the same sort of thing I’ve done in the past for gun barrels and towers and such. They’re just
octagonal cylinders. The only difference
is these ones have tabs and folds at each end for the hips, knees, and ankles to rest in and attach to. Cutting them out is a bit of work, but once
that’d done they go together very easily.
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Also, it’s worth mentioning that you might not want to peel
the template off the calf-section of the leg.
Some of those squares and rectangles are going to be helpful in the near
future. It’s not a huge problem if you
already peeled it—you can just look at it on your computer.
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Another little note. The
outside of the hip is a very nice piece that would give me a beveled edge on
that cylinder-joint. However, I made a
pre-emptive decision not to use it. As
I’ve mentioned a few times before, this template is really designed around paper as a building material, not cardstock. While that piece may look beautiful in paper,
I think cardstock’s going to be too rigid, which means there’s a good chance
it’ll be creased or wrinkled, plus it’ll be pulling itself apart as the
cardstock tries to revert to its natural flatness. And this will all be happening on the outside
of one of the major, load-bearing joints in the Knight. Instead I used a simple disc and made some
more detail bits with my hole punches.
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Some of you may have noticed last time that the ankle isn’t a straight
up and down arrangement. This threw me
for a bit until I realized that the model is built with kind of a splayed-leg
stance, with its feet further out than its hips. This is very true to the old Epic-scale
Knight, but also feels a bit static compared to the more dynamic pose of the
current GW model.
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Yeah, I know. It looks like it's going to have little chicken legs. Don't worry...